League of Geeks Halts Jumplight Odyssey Development, Lays Off Over Half of Workforce
Financial struggles and industry-wide funding withdrawal force Australian game studio to make significant cuts, but other projects continue as planned.
- League of Geeks, the Australian game studio, has paused development on Jumplight Odyssey and laid off over 50% of its workforce due to rising operation costs, a weakening AUD, poor Early Access sales, and a withdrawal of funding opportunities.
- The entire Jumplight Odyssey team has been laid off, but the studio's other project, a remake of Solium Infernum, will launch as planned in February 2024.
- League of Geeks co-founder Trent Kusters said the studio has been struggling to find the cash needed to fill a huge funding gap, and that over the past six months, almost all funding and investment has evaporated from the games industry.
- Despite the layoffs, League of Geeks will continue to support Armello and its community, and has compiled and shared a 'LoG Redundancies' document to help those impacted find new jobs.
- Half of the profits from Jumplight Odyssey sales over the next 12 months will be redistributed to the League of Geeks team, including those laid off.