Overview
- Larian Studios faced crunch periods during Baldur's Gate 3 development but managed to minimize overtime compared to past projects.
- CEO Swen Vincke confirmed that the team worked paid overtime and avoided extensive late-night or weekend work.
- Larian considered ideas for Baldur's Gate 4 but decided against it due to a lack of enthusiasm and creative drive.
- The studio hinted at a new project, potentially a sequel to their award-winning Divinity: Original Sin 2.
- Vincke emphasized the importance of genuine passion in game development, contrasting Larian's approach with industry trends of rapid, profit-driven releases.