Overview
- Art director Alena Dubrovina said in a Reddit AMA that character creation will be “even better” than Baldur’s Gate 3 with “more colors, more options, more control.”
- Head of design Nick Pechenin said the team has created a new action economy and character progression system informed by its Baldur’s Gate 3 experience.
- Pechenin indicated a shift toward handcrafted loot, noting that randomization “did not save us much time.”
- CEO Swen Vincke confirmed the game will include no generative-AI art, and reporting indicates co-op play is planned for launch.
- Vincke acknowledged increased pressure after Baldur’s Gate 3’s success and said he believes the new Divinity will surpass it “on all fronts.”