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Larian Confirms New Divinity as Turn-Based on New Ruleset, Now in Production

Larian cites a video‑game‑native ruleset with upgraded tools to push choice‑driven, turn‑based design further.

Overview

  • CEO Swen Vincke says Divinity is a turn‑based RPG on a fresh ruleset “made for a video game,” describing it as “us unleashed” and predicting it will surpass Baldur’s Gate 3.
  • Development has moved into production with performance and dialogue recording underway, supported by an updated engine and faster motion‑capture and design pipelines.
  • The studio favors an early‑access release based on prior successes, with no date announced and reporting indicating it is not expected in 2026.
  • Larian is using generative AI internally for efficiency on tasks like placeholder text and concept art, while stating final writing and performances are human‑made.
  • The new entry promises a standalone story with some continuity and returning characters, as Divinity: Original Sin II launches on PS5, Xbox Series X|S, and Switch 2 with free upgrades for most regions (¥100 fee in Japan).