Overview
- CEO Swen Vincke says Divinity is a turn‑based RPG on a fresh ruleset “made for a video game,” describing it as “us unleashed” and predicting it will surpass Baldur’s Gate 3.
- Development has moved into production with performance and dialogue recording underway, supported by an updated engine and faster motion‑capture and design pipelines.
- The studio favors an early‑access release based on prior successes, with no date announced and reporting indicating it is not expected in 2026.
- Larian is using generative AI internally for efficiency on tasks like placeholder text and concept art, while stating final writing and performances are human‑made.
- The new entry promises a standalone story with some continuity and returning characters, as Divinity: Original Sin II launches on PS5, Xbox Series X|S, and Switch 2 with free upgrades for most regions (¥100 fee in Japan).