Overview
- The October 8 Early Access release has been pulled with no new window, and the Steam page now lists the game as "coming soon."
- Redemption Road says the delay allows content polish to preserve planned features and performance targets such as 60fps on midrange PCs.
- The team describes large-scale systems including tens of thousands of AI soldiers, fully enterable and destructible six‑story castles, massive maps, and drop‑in/drop‑out four‑player multiplayer.
- A half‑hour gameplay presentation is promised very soon to show current progress and address questions raised by the late postponement.
- Interest remains high with strong wishlists, while some reactions express skepticism; there have been no preorders or crowdfunding, and the project lists tinyBuild as publisher with a planned film tie‑in via Story Kitchen.