Overview
- Redemption Road Games postponed the October 8 Early Access release to an unannounced date for the PC game published by tinyBuild on Steam and the Epic Games Store.
- The studio says the goal is to preserve scope and avoid feature cuts, emphasizing that it will only charge money once it feels the experience is ready.
- A gameplay deep dive is promised very soon to showcase current progress, with outlets reporting conflicting lengths ranging from three minutes to about thirty minutes.
- Community reaction includes skepticism over the last‑minute timing and comparisons to past troubled launches, though there have been no preorders or crowdfunding.
- The team highlights ambitious tech goals such as tens of thousands of AI soldiers, fully enterable and destructible six‑story castles, massive maps, drop‑in/drop‑out multiplayer, and a target of true 60fps on midrange PCs.