Overview
- The October 8 early-access release has been postponed indefinitely, and the Steam listing now shows the game as "coming soon."
- Redemption Road says the delay allows for content polish and for meeting goals such as 60fps on midrange PCs while pushing Unreal Engine 4.
- The team describes large-scale reactive battles with granular physics and full drop-in/drop-out four-player multiplayer as core to the project.
- Publisher tinyBuild and the developer plan to share a gameplay deep-dive video very soon.
- Coverage notes community skepticism after the last-minute shift, while reporters emphasize there were no preorders or crowdfunding to support claims of a scam.