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Ken Levine’s Studio Recasts Judas as a Reactive “Judas Simulator” in New Dev Log

The update outlines a defined protagonist on a generational starship built from rules-driven systems for dynamic storytelling.

Overview

  • Ghost Story Games released its second developer log on PlayStation Blog, sharing brief new footage and fresh details on the project’s design.
  • Levine says the team stopped treating the project as a conventional FPS, framing it instead as a “Judas Simulator” centered on playing as the titular character.
  • Developers aim for immediate character responses to even small player choices, with faction decisions determining which of three leaders regard Judas as an ally or an enemy.
  • Set on the Mayflower, the world is depicted as layered and evolving, with environments assembled from tagged content buckets and hierarchy rules to maintain narrative coherence.
  • The studio reiterates a single‑player, non‑live‑service approach, and no release date or window has been announced.