Overview
- Ghost Story Games released its second developer log on PlayStation Blog, sharing brief new footage and fresh details on the project’s design.
- Levine says the team stopped treating the project as a conventional FPS, framing it instead as a “Judas Simulator” centered on playing as the titular character.
- Developers aim for immediate character responses to even small player choices, with faction decisions determining which of three leaders regard Judas as an ally or an enemy.
- Set on the Mayflower, the world is depicted as layered and evolving, with environments assembled from tagged content buckets and hierarchy rules to maintain narrative coherence.
- The studio reiterates a single‑player, non‑live‑service approach, and no release date or window has been announced.