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Josh Sawyer Proposes Pillars of Eternity 3 in 3D

He thinks shifting beyond isometric visuals would unlock new environmental mechanics as seen in Baldur’s Gate 3.

Overview

  • In a recent Gamepressure interview, Sawyer said a third Pillars installment should adopt a 3D engine to overcome the isometric format’s limitations.
  • He envisions environmental mechanics such as elevation-based bonuses, hazards and dynamic terrain interactions enhancing combat depth.
  • Sawyer argued that a 3D framework would streamline art production and deliver more immersive encounters.
  • The suggestion has drawn mixed reactions from fans who cherish the series’ classic isometric presentation.
  • He noted that Baldur’s Gate 3’s success could convince Obsidian to greenlight a 3D sequel, although no official plans exist.