Josh Sawyer Proposes Pillars of Eternity 3 in 3D
He thinks shifting beyond isometric visuals would unlock new environmental mechanics as seen in Baldur’s Gate 3.
Overview
- In a recent Gamepressure interview, Sawyer said a third Pillars installment should adopt a 3D engine to overcome the isometric format’s limitations.
- He envisions environmental mechanics such as elevation-based bonuses, hazards and dynamic terrain interactions enhancing combat depth.
- Sawyer argued that a 3D framework would streamline art production and deliver more immersive encounters.
- The suggestion has drawn mixed reactions from fans who cherish the series’ classic isometric presentation.
- He noted that Baldur’s Gate 3’s success could convince Obsidian to greenlight a 3D sequel, although no official plans exist.