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Inside Irrational Games' Unfinished XCOM FPS Project

Irrational Games' ambitious attempt to create an XCOM first-person shooter faced numerous challenges before being reimagined as The Bureau: XCOM Declassified.

  • The project aimed to transform the turn-based XCOM strategy game into a first-person shooter, emphasizing squad management and large-scale alien battles.
  • Initial concepts included fighting massive alien creatures, inspired by Shadow of the Colossus and Starship Troopers, but were deemed too divergent from the XCOM essence.
  • Prototypes explored different gameplay styles, such as a tactical shooter with a turn-based feel and an asymmetrical multiplayer mode featuring playable aliens.
  • Setbacks included difficulties in integrating the Australian and Boston teams and a lack of clear direction, leading to the departure of key developers.
  • The project was eventually rebooted by 2K Marin as The Bureau: XCOM Declassified, while Firaxis' XCOM: Enemy Unknown achieved critical success.
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