Particle.news
Download on the App Store

Inkle’s Unanswered Doctor Who Pitch Fueled Heaven’s Vault and a Rebuilt Ink Engine

The unreturned pitch set off an engine overhaul that pushed the studio toward original worlds.

Overview

  • In 2014, Inkle was invited to pitch a Doctor Who game but never received a response from the BBC, with Jon Ingold noting they are “technically” still waiting.
  • The team developed a concept titled The Daedalus Effect, including a TARDIS console-room navigation prototype and a playable fly-through-the-vortex travel sequence.
  • Work on the pitch triggered a rebuild of Inkle’s Ink narrative engine into the modern version that the studio later open-sourced.
  • Rather than wait indefinitely, Inkle turned the prototypes into the original game Heaven’s Vault, where Doctor Who influences are evident in its travel visuals and human‑robot pairing.
  • Ingold now says he would hesitate to take a similar tie-in, citing the proliferation of Who games since 2014, as the studio leans into originals like A Highland Song and Overboard!.