Overview
- Peak doubled its initial one-million-copy milestone by selling two million units in nine days on Steam
- Created during a month-long game jam by Aggro Crab and Landfall in Hongdae, Peak has outpaced developer expectations
- Early patches have targeted disconnection issues, performance optimization, audio glitches and crash reports
- Localization support and potential new content have been confirmed, while merchandise development is also being explored
- Sold at $7.99, Peak features up to four-player online co-op, daily rotating maps and resource-management climbing mechanics