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Indie Co-Op Climbing Game Peak Sells Two Million Copies in Nine Days

Developers are prioritizing stability improvements before rolling out localization, with future updates under consideration

Overview

  • Peak doubled its initial one-million-copy milestone by selling two million units in nine days on Steam
  • Created during a month-long game jam by Aggro Crab and Landfall in Hongdae, Peak has outpaced developer expectations
  • Early patches have targeted disconnection issues, performance optimization, audio glitches and crash reports
  • Localization support and potential new content have been confirmed, while merchandise development is also being explored
  • Sold at $7.99, Peak features up to four-player online co-op, daily rotating maps and resource-management climbing mechanics