Overview
- Developed by Aggro Crab and Landfall as a rapid jam game, Peak transformed a prototype into a breakout hit
- Priced at just $5, it leveraged a pun-friendly title to spark a no-cost viral marketing surge
- Players praise its mix of daily randomized worlds, tiered difficulty options from casual to permadeath and unlockable cosmetics
- Aggro Crab’s team expressed astonishment after Peak outpaced sales of their previous titles within days of launch
- Peak’s success underscores a broader renaissance of affordable co-op indies thriving without big marketing budgets