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Indie Co-op Climbing Game Peak Sells Over 1 Million Copies in First Week

Following its viral launch, the $5 title has retained players with fresh daily-generated climbing challenges on Steam.

It's just peak

Overview

  • Developed by Aggro Crab and Landfall as a rapid jam game, Peak transformed a prototype into a breakout hit
  • Priced at just $5, it leveraged a pun-friendly title to spark a no-cost viral marketing surge
  • Players praise its mix of daily randomized worlds, tiered difficulty options from casual to permadeath and unlockable cosmetics
  • Aggro Crab’s team expressed astonishment after Peak outpaced sales of their previous titles within days of launch
  • Peak’s success underscores a broader renaissance of affordable co-op indies thriving without big marketing budgets