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Indie Co-Op Climber Peak Sells One Million Copies in First Week

Priced at just $5 on Steam, Peak’s name-inspired jokes drove a wave of user sharing and engagement.

It's just peak

Overview

  • Peak sold over one million copies on Steam within its first week after launching on June 16.
  • The game reached a peak of 102,799 concurrent players on June 22, marking its highest simultaneous audience.
  • Its procedurally generated maps rotate every 24 hours to deliver fresh climbing challenges.
  • Steam users have rated Peak “very positive,” highlighting its cooperative mechanics and replay value.
  • Developers Aggro Crab and Landfall were taken by surprise by the runaway success and joked about an abandoned sequel called Flop.