Immortals of Aveum Faces Commercial Failure, Leading to Significant Layoffs at Ascendant Studios
Despite a $125 million investment, the AAA single-player shooter struggled to meet sales expectations in a challenging market.
- Immortals of Aveum, a AAA single-player shooter developed by Ascendant Studios and published by EA, faced commercial failure with sales being a 'tiny fraction' of pre-launch projections.
- The game's total budget was around $125 million, including development and marketing costs, but failed to attract significant attention despite positive aspects.
- Ascendant Studios laid off about 45% of its workforce due to the game's poor sales, highlighting the volatile nature of the gaming industry.
- Critics argue that the game was 'massively overscoped' for a debut project, with its high budget and the decision to create a AAA single-player shooter in today's market being called a 'truly awful idea'.
- Despite the game's failure, it was praised for its attempt to offer a shorter, microtransaction-free experience, contrasting with current trends towards live-service models.