Overview
- V2 will completely replace the current V1 generator once ready, though existing V1 worlds will remain accessible even after V1 stops creating new chunks.
- Players exploring Orbis in V1 will find Gateways that let them sample in-progress V2 content before the full transition.
- A visual node editor allows creators to build and modify world generation without coding, with changes live-reloading in-game.
- Context-aware asset placement debuts in V2, including ash trees that only spawn above empty spaces like caves to serve as natural markers.
- Early access begins January 13 using V1, with native Linux support and no guarantee of smooth Steam Deck play at launch, and Hypixel plans to hire more than a dozen community world designers after release.