Overview
- House House confirmed on Tuesday that large language models were used sparingly in the final stretch of Big Walk’s development to help solve difficult technical bugs.
- The studio estimated that well under 0.1% of the game’s code related to the LLM usage and gave a concrete example of a roughly 10-line Unity URP fix suggested by an LLM and modified by the team.
- House House said it did not disclose the LLM use on Steam because the platform does not request information about code or chatbot assistance and that the disclosure was posted after the topic became a matter of public interest.
- The studio acknowledged developing Big Walk without an internal AI policy, called that a failure, and committed to create a more comprehensive policy going forward.
- A group of 2027 IGF jurors has publicly said they will decline to vote for any game that used generative AI, a stance that could affect Big Walk’s awards reception and may push the IGF and developers to set clearer disclosure and eligibility rules.