Overview
- Kojima compared AI’s permanence to smartphones and said “we can’t go back,” in remarks relayed from a Nikkei Xtrend interview.
- He described AI as a supportive tool for efficiency and repetitive tasks so creators can focus on imaginative work.
- In a CNN discussion, he emphasized AI for adaptive enemy and NPC behavior that responds to player patterns rather than for generating visuals.
- He cautioned that people could become “spoiled” by convenience and urged self-imposed limits, including reducing usage at times.
- He offered no confirmation that these ideas are in development at Kojima Productions’ projects like OD or PHYSINT, as industry disputes over generative AI continue with cases involving Larian and questions around award-winning releases.