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Hideo Kojima Blasts Risk-Averse AAA Shooters and Eyes Video Game in Orbit

Claiming blockbuster shooters recycle the same systems, the Death Stranding director credits indie studios with driving true creativity

Hideo Kojima at the HMV Oxford Street in London, United Kingdom.
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The 4K old men of Delta hold no appeal for Kojima, I suppose.
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Overview

  • He described blockbuster military shooters as “sad,” arguing that many developers cannot dismantle or fire a real weapon despite portraying combat.
  • He said most big-budget games are safe and boring and praised indie studios for taking the creative risks missing in AAA titles.
  • He revealed he has no interest in playing Konami’s upcoming Metal Gear Solid 3: Snake Eater remake, from which he had no involvement.
  • He discussed his weapons-handling training and said he plans to learn docking procedures to develop the first video game aboard the International Space Station.
  • He confirmed ongoing work on two new original IPs: the espionage game Physint and the horror title OD, co-developed with filmmaker Jordan Peele.