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Hideo Kojima Blasts AAA Homogeneity and Positions New Horror OD as Long-Term Experiment

He says current big-budget games reuse identical visuals and systems, predicting OD’s true worth will only become clear decades later.

Hideo Kojima at the HMV Oxford Street in London, United Kingdom.
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Hideo Kojima at Featured Session Hideo Kojima Presents "DEATH STRANDING 2: ON THE BEACH" at Austin Convention Center on March 09, 2025 in Austin, Texas. (Photo by Amy E. Price/SXSW Conference & Festivals via Getty Images)
The 4K old men of Delta hold no appeal for Kojima, I suppose.

Overview

  • Kojima criticized this year’s Summer Game Fest trailers for featuring repetitive fight scenarios and underscored the need for genuine creative risk in big-budget titles.
  • He revealed he undertook hands-on weapons training to inform authentic military sequences and lamented that many developers lack basic gun-handling expertise.
  • When asked about Konami’s Metal Gear Solid Delta: Snake Eater remake, he laughed and confirmed he will not play it, emphasizing his focus on new projects.
  • Kojima described OD as “something totally different” designed to polarize players, warning that it will elicit strong love-it-or-hate-it reactions.
  • He urged patience for OD’s legacy by stating that its real evaluation will emerge only 10 to 20 years after release.