Particle.news

Download on the App Store

Hideo Kojima Blasts AAA Game Sameness, Refuses MGS3 Remake; Teases Divisive Horror OD

Trained in firearms to bring realism to his designs, Kojima predicts only decades will reveal the true impact of his next horror project.

Overview

  • Kojima says major video game trailers and titles rely on repetitive visuals and mechanics, urging the industry to embrace truly new experiences
  • He completed hands-on firearms training to inform authentic military game design and criticizes developers lacking practical weapon knowledge
  • The director laughed off Konami’s upcoming Metal Gear Solid Delta: Snake Eater remake and confirmed he will not play it
  • He highlights independent studios as the primary source of creative risk and innovation missing in risk-averse AAA productions
  • Kojima describes OD as a polarizing title that players will either love or hate and says its real evaluation will come 10 to 20 years after launch