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Hideo Kojima Blasts AAA Game Sameness, Refuses MGS3 Remake; Teases Divisive Horror OD

Trained in firearms to bring realism to his designs, Kojima predicts only decades will reveal the true impact of his next horror project.

Hideo Kojima at the HMV Oxford Street in London, United Kingdom.
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Hideo Kojima at Featured Session Hideo Kojima Presents "DEATH STRANDING 2: ON THE BEACH" at Austin Convention Center on March 09, 2025 in Austin, Texas. (Photo by Amy E. Price/SXSW Conference & Festivals via Getty Images)
The 4K old men of Delta hold no appeal for Kojima, I suppose.

Overview

  • Kojima says major video game trailers and titles rely on repetitive visuals and mechanics, urging the industry to embrace truly new experiences
  • He completed hands-on firearms training to inform authentic military game design and criticizes developers lacking practical weapon knowledge
  • The director laughed off Konami’s upcoming Metal Gear Solid Delta: Snake Eater remake and confirmed he will not play it
  • He highlights independent studios as the primary source of creative risk and innovation missing in risk-averse AAA productions
  • Kojima describes OD as a polarizing title that players will either love or hate and says its real evaluation will come 10 to 20 years after launch