Overview
- Kojima says major video game trailers and titles rely on repetitive visuals and mechanics, urging the industry to embrace truly new experiences
- He completed hands-on firearms training to inform authentic military game design and criticizes developers lacking practical weapon knowledge
- The director laughed off Konami’s upcoming Metal Gear Solid Delta: Snake Eater remake and confirmed he will not play it
- He highlights independent studios as the primary source of creative risk and innovation missing in risk-averse AAA productions
- Kojima describes OD as a polarizing title that players will either love or hate and says its real evaluation will come 10 to 20 years after launch