Overview
- Kamiya reiterated the demand in a VGC interview published Tuesday, saying he was unable to play this year’s Resident Evil Requiem because it was "way too scary."
- He argued that developers at Capcom have lost sight of how frightening their work is and said he has raised the issue privately with series staff, including producer Takeuchi.
- Kamiya suggested concrete, optional changes such as less graphic enemy visuals, brighter mood lighting, no blood effects, or even playful touches like paper bags on zombie heads.
- He pointed to accessibility and tone options he added to Bayonetta as a model for offering the changes without removing horror for players who want it.
- Major outlets have amplified the VGC interview but Capcom has not issued a public response, and the conversation highlights a broader tension between preserving Resident Evil’s horror identity and widening who can play it.