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Hideki Kamiya Calls for Optional 'Non‑Horror' Mode in Resident Evil

He told VGC that Capcom teams are “completely numb” to how frightening their games are and proposed simple, optional tonal tweaks to make the series playable for non‑horror fans.

Overview

  • Kamiya reiterated the demand in a VGC interview published Tuesday, saying he was unable to play this year’s Resident Evil Requiem because it was "way too scary."
  • He argued that developers at Capcom have lost sight of how frightening their work is and said he has raised the issue privately with series staff, including producer Takeuchi.
  • Kamiya suggested concrete, optional changes such as less graphic enemy visuals, brighter mood lighting, no blood effects, or even playful touches like paper bags on zombie heads.
  • He pointed to accessibility and tone options he added to Bayonetta as a model for offering the changes without removing horror for players who want it.
  • Major outlets have amplified the VGC interview but Capcom has not issued a public response, and the conversation highlights a broader tension between preserving Resident Evil’s horror identity and widening who can play it.