Overview
- Arrowhead announced Thursday that a technical update will deploy on May 27 to add upscaling, GPU optimizations and input-latency features across PC and consoles.
- On PC the patch will introduce multiple upscalers — NVIDIA DLSS 4.5, AMD FSR (High‑End) 4.0.3 and 3.1.5, and Intel XeSS 3.0 — so players can choose platform-specific scaling.
- Console implementations differ by hardware, with PS5 and Xbox Series X/S receiving FSR 3.1, and PS5 Pro limited to PSSR 1, a choice flagged by coverage as likely to disappoint some PS5 Pro owners.
- The update also adds Variable Refresh Rate support, Variable Rate Shading, Dynamic Resolution Scaling and preset resolution bumps to lower GPU load and keep frame rates steadier.
- Arrowhead frames this patch as an 'opening salvo,' says it will monitor results after May 27 and roll out further tuning and a dedicated, larger tech update later this summer.