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Helldivers 2 to Add Multi‑Vendor Upscaling and Latency Tools in May 27 Patch

Arrowhead says the release is intended to boost frame-rate stability and responsiveness as the first phase of a broader summer performance campaign.

Overview

  • Arrowhead announced Thursday that a technical update will deploy on May 27 to add upscaling, GPU optimizations and input-latency features across PC and consoles.
  • On PC the patch will introduce multiple upscalers — NVIDIA DLSS 4.5, AMD FSR (High‑End) 4.0.3 and 3.1.5, and Intel XeSS 3.0 — so players can choose platform-specific scaling.
  • Console implementations differ by hardware, with PS5 and Xbox Series X/S receiving FSR 3.1, and PS5 Pro limited to PSSR 1, a choice flagged by coverage as likely to disappoint some PS5 Pro owners.
  • The update also adds Variable Refresh Rate support, Variable Rate Shading, Dynamic Resolution Scaling and preset resolution bumps to lower GPU load and keep frame rates steadier.
  • Arrowhead frames this patch as an 'opening salvo,' says it will monitor results after May 27 and roll out further tuning and a dedicated, larger tech update later this summer.