Overview
- The patch went live on October 23 after a short delay the studio attributed to a last‑minute certification issue.
- The Rupture Strain returns after a five‑week removal with readability and behavior changes, including slower underground movement, more frequent surfacing, smaller damage boxes, and reduced front‑leg armor.
- Automaton War Striders were toned down by cutting grenade output, removing ragdoll effects from explosions, and adding new weak points at the eyes and rear vents, alongside broader weapon and enemy balance passes.
- Arrowhead lists extensive performance work across physics, AI, VFX, shaders, terrain and asset distribution, plus reduced drop‑in stutter and other optimizations, totaling more than 200 bug fixes.
- The studio says it has deferred content such as Warbonds to prioritize core stability, notes process changes behind the scenes, and acknowledges community scrutiny after recent communication issues and lower player counts on PC.