Helldivers 2 Director Criticizes Gaming Industry's Trend Dependence and Urges Innovation
Johan Pilestedt highlights the industry's cycles of instability, calls for risk-taking, and uses Helldivers 2's success as a case study at GDC.
- Johan Pilestedt described the gaming industry's reliance on trends like battle royales as a 'vicious cycle of death and rebirth,' leading to layoffs and market instability.
- He criticized publishers for prioritizing 'safe bets,' which he argued often result in studio failures rather than success.
- Helldivers 2, which took nearly eight years to develop, succeeded by avoiding trend-chasing and embracing creative independence.
- Pilestedt emphasized the importance of pre-production in game development, noting that skipping this phase caused significant delays for Helldivers 2.
- He urged developers to create games based on their studio's unique strengths and to take risks rather than copying popular trends.