Overview
- Jonathan Jacques-Belletête said the short-notice timing was "a little callous" and he believes it hurt Hell Is Us’ launch, though he has not shared sales figures.
- Rogue Factor and publisher Nacon considered moving their date after the August 21 reveal but stuck with September 4 due to the burden of refunding pre-orders.
- SteamDB shows Silksong surpassing 500,000 concurrent players, compared with a 4,431 peak for Hell Is Us.
- Several smaller indies chose to move out of the window, with Demonschool and Baby Steps among the titles that shifted plans.
- The director described today’s release landscape as lacking quiet windows, characterizing it as "constant madness."