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Hell Is Us Director Calls Silksong’s Two-Week Launch Notice ‘A Little Callous’

The brief notice highlighted pre-order hurdles that make rescheduling costly for smaller studios in an already crowded calendar.

Overview

  • Jonathan Jacques-Belletête said the short-notice timing was "a little callous" and he believes it hurt Hell Is Us’ launch, though he has not shared sales figures.
  • Rogue Factor and publisher Nacon considered moving their date after the August 21 reveal but stuck with September 4 due to the burden of refunding pre-orders.
  • SteamDB shows Silksong surpassing 500,000 concurrent players, compared with a 4,431 peak for Hell Is Us.
  • Several smaller indies chose to move out of the window, with Demonschool and Baby Steps among the titles that shifted plans.
  • The director described today’s release landscape as lacking quiet windows, characterizing it as "constant madness."