Hasbro Reports Q2 Profit Boosted by Digital Gaming
Revenue falls 18% due to eOne sale, but digital gaming and 'kidult' market drive profitability.
- Hasbro's Q2 profit reached $138.5 million, reversing a $235 million loss from the previous year.
- Digital gaming segment saw a 20% revenue increase, offsetting declines in traditional toys and entertainment.
- The sale of eOne led to a 90% drop in entertainment revenue, contributing to an overall revenue decline.
- CEO Chris Cocks emphasized the company's strategic shift towards digital gaming and the 'kidult' market.
- Hasbro expects further revenue declines for the year but aims to cut costs by $750 million by 2025.