Overview
- Former Bungie CEO Harold Ryan said he believes the live-service model suits some games but not all, reflecting player demand for more self-contained experiences.
- He cited multiple recent live-service failures—including Sony’s closure of Concord and its Firewalk Studios developer—as evidence of model fatigue.
- ProbablyMonsters closed three studios built under its old AAA publisher-funded approach and restructured into smaller, integrated teams.
- The studio is developing short-, mid-, and long-term projects across different genres with plans to ship new titles annually.
- Ryan stressed that traditional publisher financing is no longer reliable and advocated for diversified funding to ensure predictable careers for developers.