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Harold Ryan Urges Selective Live-Service Strategy as ProbablyMonsters Shifts to Agile Teams

Consumer feedback and high-profile shutdowns convinced him to prioritize smaller, cross-functional teams with yearly genre-spanning releases

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Overview

  • Former Bungie CEO Harold Ryan said he believes the live-service model suits some games but not all, reflecting player demand for more self-contained experiences.
  • He cited multiple recent live-service failures—including Sony’s closure of Concord and its Firewalk Studios developer—as evidence of model fatigue.
  • ProbablyMonsters closed three studios built under its old AAA publisher-funded approach and restructured into smaller, integrated teams.
  • The studio is developing short-, mid-, and long-term projects across different genres with plans to ship new titles annually.
  • Ryan stressed that traditional publisher financing is no longer reliable and advocated for diversified funding to ensure predictable careers for developers.