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Hands-On Previews Point To A Bigger, More Choice-Driven The Outer Worlds 2

A constrained prologue build highlights deep character reactivity, leaving open whether those strengths carry through the full game.

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Screenshot of The Outer Worlds 2 preview running on Xbox Series X.
I had a lot of fun with this basic combat, but I never got to play with the more advanced weaponry or abilities.

Overview

  • Multiple outlets report that backgrounds, traits and tagged skills materially change dialogue, access and outcomes even within the opening mission.
  • The distributed demo is limited to the prologue with no companions or large explorable zones, which reviewers say restricts judging the full experience.
  • Obsidian says the sequel greatly expands scope with a compact main story, estimating the critical path at roughly 10–15% of total content.
  • Combat and systems see refinements, including more solid shooting, the return of Tactical Time Dilation and new destructible cover, alongside critiques of some melee depth.
  • Technical notes include Unreal Engine 5 visuals with ray tracing and HDR, optional third-person camera, and multiple upscaling options, with launch set for October 29 on PC, PS5 and Xbox Series X|S, day one on Xbox Game Pass.