Overview
- Multiple outlets report that backgrounds, traits and tagged skills materially change dialogue, access and outcomes even within the opening mission.
- The distributed demo is limited to the prologue with no companions or large explorable zones, which reviewers say restricts judging the full experience.
- Obsidian says the sequel greatly expands scope with a compact main story, estimating the critical path at roughly 10–15% of total content.
- Combat and systems see refinements, including more solid shooting, the return of Tactical Time Dilation and new destructible cover, alongside critiques of some melee depth.
- Technical notes include Unreal Engine 5 visuals with ray tracing and HDR, optional third-person camera, and multiple upscaling options, with launch set for October 29 on PC, PS5 and Xbox Series X|S, day one on Xbox Game Pass.