Overview
- Halo Studios will discuss its work on the Main Stage and host a community "deep dive" on Friday, October 24 in Seattle.
- The studio has not said whether the news concerns new games, remasters, or other types of announcements, and it has not detailed platforms.
- Halo development has moved from the Slipspace engine to Unreal Engine 5 via Project Foundry following Halo Infinite.
- Studio head Pierre Hintze has said material shown in Foundry is expected to surface in current or future projects.
- Multiple reports have speculated about a Halo: Combat Evolved remaster and possible releases on rival consoles, but Microsoft has not confirmed these plans.