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GTA 6 Release Triggers Spike in Vacation Requests and Network Traffic

High planned leave coupled with heavy pre-download traffic could test workplaces as networks face large loads when the game becomes playable on 19 November.

Overview

  • The game is already selling and downloadable — retail boxes with download codes went on sale on 12 November and digital pre-downloads rolled out in mid-November — with the playable launch set for Thursday, 19 November.
  • Personnel-platform analyses show a sharp rise in planned time off, with Personio reporting 38% more German employees booked for 19 November and Remote reporting about a 32% global increase in planned leave.
  • Internet providers reported unusually large data volumes during early pre-downloads, including spikes on the night of 9–10 November and temporary tenfold rises in console traffic, though firms do not currently expect sustained network failures.
  • Retailers and analysts expect a major sales bump for consoles, controllers and accessories as record pre-sales fuel forecasts of multi‑billion dollar first‑week revenue for Rockstar/Take‑Two.
  • Some commentators have tried to quantify economic losses from potential sick calls — one disputed estimate put U.S. costs near $1 billion — but those calculations are contested and the true effect on workplaces will become clearer after the 19 November launch.