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Grotesque Roguelike Autobattler Flask Announced for 2026 as Steam Wishlist Opens

Hands-on previews describe programmable homunculi, looping flask chains, periodic ghost battles.

Overview

  • Chop Chop Games is developing Flask with Ghost Ship Publishing, with John Kenn Mortensen leading art and narrative.
  • Players harvest goblin blood as currency to service a mobile tower’s mortgage and to unlock permanent upgrades.
  • Combat revolves around equipping flasks that execute in a fixed order and loop during fights to create synergies.
  • Runs allow up to three fieldable homunculi and unfold across node-based maps featuring shops, encounters, and NPCs.
  • Asynchronous encounters pit your builds against recorded opponents at intervals, and the game targets a 2026 release with a Steam page live.