Overview
- Chop Chop Games is developing Flask with Ghost Ship Publishing, with John Kenn Mortensen leading art and narrative.
- Players harvest goblin blood as currency to service a mobile tower’s mortgage and to unlock permanent upgrades.
- Combat revolves around equipping flasks that execute in a fixed order and loop during fights to create synergies.
- Runs allow up to three fieldable homunculi and unfold across node-based maps featuring shops, encounters, and NPCs.
- Asynchronous encounters pit your builds against recorded opponents at intervals, and the game targets a 2026 release with a Steam page live.