Overview
- Ghost Story Games published its second Judas developer log on PlayStation Blog and shared a brief new gameplay clip.
- The team’s core goal is a dynamic narrative in which characters respond in real time to even the smallest player choices.
- To support a changing world, developers built tagging and ruleset tools that assemble Mayflower environments—from VIP quarters to grungy lower decks—in ways that serve story and gameplay.
- A Ken Levine monologue about preferring vending machines shaped Judas as someone who understands machines more than people, positioning her as a pariah within a rules-bound mission.
- Judas is a native of the Mayflower with a fraught past, and testers reportedly approach decisions by asking what the character herself would do.