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Ghost Story Games’ Second Judas Dev Log Details Protagonist, Reactive Systems, and New Footage

The update recasts the project as a “Judas Simulator,” emphasizing a defined protagonist with systems that trigger immediate reactions aboard the Mayflower.

Overview

  • Ghost Story Games published its second Judas developer log on PlayStation Blog and shared a brief new gameplay clip.
  • The team’s core goal is a dynamic narrative in which characters respond in real time to even the smallest player choices.
  • To support a changing world, developers built tagging and ruleset tools that assemble Mayflower environments—from VIP quarters to grungy lower decks—in ways that serve story and gameplay.
  • A Ken Levine monologue about preferring vending machines shaped Judas as someone who understands machines more than people, positioning her as a pariah within a rules-bound mission.
  • Judas is a native of the Mayflower with a fraught past, and testers reportedly approach decisions by asking what the character herself would do.