Overview
- Sucker Punch’s sequel launches on PS5 on October 2, introducing a new revenge-driven protagonist, Atsu, in 1603 Ezo.
- Art director Joanna Wang says the PS5 engine can load millions of assets with tens of thousands on-screen and hundreds of thousands of particles, alongside improved draw distance, terrain deformation, and interactive weather such as kicking snow off trees.
- Reviews report near-instant loading and fast travel—VGC cites roughly a one‑second fade—with four visual modes including Ray Tracing Pro at 60 fps on PS5 Pro.
- Combat shifts from Tsushima’s stances to multiple melee weapons in a rock–paper–scissors design, with fewer checklist activities and more authored encounters, though some critics still find repetition.
- Early aggregation places the game at 87 on Metacritic and 89 on OpenCritic, drawing praise for visuals, set‑pieces, and worldbuilding, with recurring notes that it feels familiar and paces unevenly; GamesRadar ranks it around the top 20 for 2025 so far.