Overview
- Launching October 2 on PS5, the standalone follow‑up to Ghost of Tsushima arrives days after a final pre‑release trailer.
- Art director Joanna Wang says the new engine can load millions of assets with tens of thousands visible at once, enabling vast draw distances and dense real‑time particles.
- Sucker Punch highlights interactive terrain and weather touches such as realistically kicking snow off trees to heighten a more reactive world.
- Reviews commend refinements over Tsushima—deeper melee options, striking set‑pieces, more authored side content—while noting familiar open‑world busywork persists.
- Critics cite multiple graphics modes, including a PS5 Pro Ray Tracing Pro option targeting 60 FPS, plus near‑instant fast travel and load times.