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Gaming Industry Launches Unified Accessibility Tagging System

The Accessible Games Initiative introduces 24 standard tags to improve clarity on accessibility features in video games.

The Xbox logo as a patch sewn onto a denim jacket. The Xbox logo is surrounded by other patch versions of accessibility logos including the Xbox Adaptive Controller, the Game Accessibility Joyrider, the disability pride logo, and more.
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Overview

  • The Entertainment Software Association (ESA) has launched the Accessible Games Initiative with support from major gaming companies including EA, Google, Microsoft, Nintendo, Sony, and Ubisoft.
  • The initiative features 24 standardized tags to highlight accessibility features like narrated menus, input remapping, and large subtitles on digital storefronts and product pages.
  • The tags were developed with input from players with disabilities, advocacy groups, and game developers to ensure they address key accessibility needs.
  • Implementation of the tags is voluntary, with timelines for adoption varying by company, and Microsoft plans to integrate the new tags into its Xbox ecosystem.
  • The initiative aims to reduce barriers for players with disabilities and foster industry-wide consistency in accessibility information.