Overview
- Ueda told DenfaminicoGamer that game design should focus on honing established systems rather than inventing fresh mechanics.
- He argued that emotional resonance and aesthetic cohesion can make familiar gameplay feel new.
- Keita Takahashi noted that Ueda has held this perspective since 2012’s Journey release.
- Project: Robot is under active development at Ueda’s Tokyo studio genDESIGN with Epic Games Publishing handling distribution.
- The upcoming title marks Ueda’s first Xbox launch and shifts his minimalist storytelling approach into dystopian science fiction.