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Fragmented Rights and Creator Control Keep Bloodborne Stalled

Overlapping ownership by Sony, FromSoftware, Kadokawa has left creative approval in limbo and stopped a remaster, PC port, or sequel.

Overview

  • Former PlayStation boss Shawn Layden said on The Trophy Room podcast Friday that the main barrier to new Bloodborne projects is getting Sony, FromSoftware and other rights holders to all sign off on work.
  • The original 2015 game still runs as a PS4 title playable via PS5 backward compatibility because no native PS5 version, remaster, or official PC port has been released.
  • Industry reporting says Bluepoint Games pitched a remake before its studio was closed but that FromSoftware opposed the proposal, showing commercial interest has been blocked at the developer-approval stage.
  • Former PlayStation executive Shuhei Yoshida and other sources say director Hidetaka Miyazaki prefers to oversee any revival himself and has limited time, which narrows safe options for third-party remakes.
  • The stalled status has broader effects: fans lack an updated way to play a high-demand franchise, FromSoftware is focused on other projects, and an animated Bloodborne feature is developing as an alternate path for the IP.