Overview
- A new trailer and Steam page detail a system where taking damage reduces the on-screen frame rate while smart play restores it.
- Players can recover performance by killing enemies or tweaking in-game settings that lower fidelity, remove walls, or strip elements that alter level navigation and risks.
- The narrative pits factions such as mod makers, OutofBounds, and the Custodians against each other, guided by AI personalities like the Dungeon Lord and Null Process.
- Mechanics include a simulated PC temperature meter and prototype off-map areas accessible via noclip-style abilities.
- Developers emphasize that all performance drops are simulated for comfort, and the game has no release date yet but is available to wishlist on Steam.