Overview
- Nesmith shared his view in a recent PressBoxPR interview reported by PC Gamer and GamesRadar+, emphasizing that this is his personal recommendation rather than studio policy.
- He says moving to a new engine would require dozens of specialists just to get the tech working, leaving teams unable to build or even play the game for extended periods.
- Fallout 76’s major engine changes to support multiplayer are cited as a case that made development “extremely difficult” for the team.
- He notes a dedicated group continually upgrades Bethesda’s in-house tech, allowing projects to keep running while improvements are integrated.
- His advice is to port needed features into the Creation Engine instead of migrating wholesale, with PC Gamer pointing to BioWare’s Frostbite transition as a cautionary example.