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Former BioWare Producer Unpacks Anthem’s Chaotic Development in New Video Series

His retrospective exposes corporate live-service mandates combined with leadership turnover that stripped Anthem of a coherent identity ahead of its 2019 flop.

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Overview

  • Mark Darrah has released the first installment of a planned video series chronicling Anthem’s development from its early codename “Dylan” through 2017.
  • The video details how EA’s belief that single-player games were obsolete drove BioWare to pursue a live-service model.
  • Casey Hudson’s vision for a storytelling-focused, always-online title targeting ‘FIFA-like’ engagement generated early momentum but was largely unimplemented.
  • Hudson’s departure in 2014 and ongoing disputes over resource allocation between flagship franchises left the project without clear creative leadership.
  • Anthem flopped after its 2019 launch and is scheduled to go offline in early 2026, rendering it unplayable once servers shut down.