Overview
- Alexandre Amancio argues that large AAA projects should be driven by compact core teams supported by targeted co-development and outsourcing.
- He contends that adding headcount to problems slows efficient contributors and introduces destabilizing noise.
- Amancio frames constraints as essential to creative excellence and says teams should define the "box" so collaborators can work freely within it.
- He cites a self-contained system like Assassin's Creed: Black Flag's naval gameplay as well-suited for an autonomous co-dev studio under strong direction.
- The former Assassin's Creed Unity and Revelations director, now a senior VP at FunPlus, made the remarks in a new interview with GamesIndustry.biz.