Overview
- Director Naoki Hamaguchi says development is going very well and an internal build already showcases the new style of play.
- The finale will not repeat Rebirth’s open‑world approach, with the team aiming for an evolved structure and a fresh gameplay experience.
- Square Enix will reflect player feedback on smaller elements such as minigames and difficulty but will not alter the fundamental experience.
- The project’s subtitle remains unannounced, and a new guiding design “key word” exists but has not been revealed.
- Hamaguchi promises updates in the near future and frames the game as a fitting climax intended to reward players of the trilogy.