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Final Fantasy 7 Rebirth Team Weighs Unreal Engine 5 for Trilogy Finale

Director Naoki Hamaguchi discusses potential engine switch to ensure timely and high-quality release.

  • The team is evaluating Unreal Engine 5 to determine if it will speed up development.
  • Fans prioritize a timely and polished release over the specific development tools used.
  • Previous consideration to switch to Unreal Engine 5 was abandoned due to tool limitations.
  • Development of Rebirth took four years, paralleling work on FF7R Intergrade.
  • Square Enix aims to complete the final part within a similar timeframe.
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