Overview
- Naoki Hamaguchi told GamesRadar that guidance markers are needed in many situations but said the discussion should focus on how they are implemented.
- He acknowledged some players will reject visible markers regardless, saying that response is acceptable even as teams refine their approach.
- Recent coverage notes industry examples that vary by game, including Star Wars Outlaws’ Explorer Mode toggle and Assassin’s Creed Shadows adding clearer climb cues after playtests.
- Reporters point to precedent for player choice, citing Shadow of the Tomb Raider’s exploration Hard setting that removed paint-style indicators as early as 2018.
- Hamaguchi also said Final Fantasy VII Remake Part 3 has no release window yet but development is going extremely well with much content already playable, and Square Enix is actively considering DLC for the finale.