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FF7 Rebirth Director Says Signposting Is Necessary, With Implementation the Real Issue

Commentators highlight optional toggles as a compromise that preserves accessibility.

Overview

  • Naoki Hamaguchi told GamesRadar that guidance markers are needed in many situations but said the discussion should focus on how they are implemented.
  • He acknowledged some players will reject visible markers regardless, saying that response is acceptable even as teams refine their approach.
  • Recent coverage notes industry examples that vary by game, including Star Wars Outlaws’ Explorer Mode toggle and Assassin’s Creed Shadows adding clearer climb cues after playtests.
  • Reporters point to precedent for player choice, citing Shadow of the Tomb Raider’s exploration Hard setting that removed paint-style indicators as early as 2018.
  • Hamaguchi also said Final Fantasy VII Remake Part 3 has no release window yet but development is going extremely well with much content already playable, and Square Enix is actively considering DLC for the finale.