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FF7 Rebirth Director Defends Length, Pledges Tighter Finale After Criticism

Speaking to Screen Rant at Brazil Game Show, he said controversial stretches were the right length, with pacing tweaks planned for part three.

Overview

  • Naoki Hamaguchi argued sections in Final Fantasy 7 Rebirth were not longer than necessary and suggested modern players feel rushed because they have many games competing for their time.
  • He said the team is adjusting how story arcs are distributed in the trilogy’s conclusion to make the next entry feel more concise.
  • Recent coverage highlights recurring complaints about open‑world filler, including tower climbs, Chadley research meters, and region clearing such as in Costa Del Sol.
  • Critics also pointed to required segments like Cait Sith’s box‑throwing sequence and an extended final dungeon as examples of pacing drag.
  • Reports noted that some side content was widely praised, with the Queen’s Blood card game and Gold Saucer activities cited as standouts, and that no specific redesigns for part three were detailed.