Overview
- In a new interview reported by PC Gamer and echoed by GamesRadar, John Gonzalez says you cannot reduce tyrants to cardboard villains when the story confronts liberty and oppression.
- He explains that Caesar was deliberately written to present a robust case for authoritarianism so players could challenge it through dialogue.
- Gonzalez now expresses unease that the portrayal sometimes inspires real-world defenses of Caesar's Legion on social platforms.
- He credits designer Josh Sawyer for dialogue touches that let players probe concepts like Hegelian dialectics during conversations with Caesar.
- Gonzalez also notes that Mr. House was conceived with a resonance to contemporary Silicon Valley magnates.