Overview
- Tim Cain revealed that Interplay ordered him to destroy his personal Fallout development archives, including early design notes, prototypes, and source code.
- Interplay later admitted to losing its own internal archive of Fallout materials, leaving many original assets permanently unrecoverable.
- Lost items include the GURPS-based code, original artwork, and clay models used for character animations in the game.
- Cain’s revelations have reignited discussions about the broader neglect of video game preservation and the need for comprehensive archiving practices.
- Organizations like the Video Game History Foundation and companies such as PlayStation are taking steps to address these preservation challenges, though gaps remain industry-wide.