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Ex‑Rockstar Dev Says Native GTA 6 Port to Switch 2 'Doesn't Make Sense'

He argues hardware limits and audience overlap would force technical concessions that reduce the game's quality.

Overview

  • A former GTA 6 developer, Jérémy Hartvick, told a members‑only Kiwi Talkz interview that a native Switch 2 version “doesn’t make sense” because it would likely require compromises that produce a subpar experience.
  • Hartvick pointed to technical limits, particularly a weaker CPU and heavy simulation demands in GTA 6, as the main reasons a straight port would struggle to match PS5 and Xbox Series X|S builds.
  • He said streaming from servers or highly optimized phone builds are realistic alternatives that could let players access GTA 6 on other devices without a full native port.
  • Those comments reflect Hartvick’s personal view and were reported by outlets following the interview; Rockstar has not announced any Switch 2 or mobile plans and remains focused on console releases.
  • Publishers weigh a commercial tradeoff because many fans buy the target consoles for flagship Rockstar games and because prior Switch sales show there is a Nintendo audience, so port decisions hinge on technical cost versus likely revenue.