Overview
- Set in 1336, the campaign spans roughly 500 years across six historical ages with a population-driven simulation of culture, religion, trade and warfare.
- The Estates system emerges as the central political challenge, with privileges and satisfaction levels that can empower groups or destabilize nations.
- Extensive automation can manage trade, taxation, production, research and military tasks, yet reviewers report opaque spending and idle orders that undermine control.
- Multiple outlets encountered crashes, stutters and confusing interfaces during testing, noting filter glitches, overlapping text and inconsistent tooltips.
- The game models colonialism, conquest and slave systems explicitly, presenting unvarnished mechanics for historically harsh processes.